Destiny 2 Forsaken update won’d download on Xbox One The other big problem is the game refusing to update itself. It seems like this problem only affects people with the first generation Xbox One, at least according to the reports we’re seeing at the moment. The video game developer Bungie officially reveals all of the patch notes for Destiny 2's latest expansion, Forsaken, which goes live for Guardians to play today.
Destiny 2: Forsaken | |
---|---|
Developer(s) | Bungie |
Publisher(s) | Activision |
Director(s) | Scott Taylor |
Producer(s) | Christopher Barrett |
Composer(s) |
|
Series | Destiny |
Platform(s) | |
Release | September 4, 2018 |
Genre(s) | Action role-playing, first-person shooter |
Mode(s) | Multiplayer |
![Download Download](https://cdn.images.dailystar.co.uk/dynamic/184/photos/691000/620x/Destiny-2-UPDATE-1-2-3-July-17th-Early-Patch-Notes-ahead-of-future-Forsaken-changes-717021.jpg)
Destiny 2: Forsaken is a major expansion for Destiny 2, a first-person shooter video game by Bungie. Released on September 4, 2018, as the third expansion of Destiny 2, it revolves around the player's Guardian seeking to avenge the death of Cayde-6 by the hands of Prince Uldren Sov. Uldren, corrupted by the Darkness, is in search of his lost sister, Queen Mara Sov, both of whom were thought to have died in Destiny: The Taken King. Along their journey, players face the Scorn, undead versions of the Fallen race that have been revived and morphed into a new race. Forsaken adds content across the game, including new missions, Player versus Environment locations, Player versus Player maps, player gear, weaponry, a brand new PvE/PvP hybrid game mode and a new raid. Upon the expansion's release, retailers also issued Destiny 2: Forsaken Legendary Collection, which includes the Destiny 2 main game, Forsaken, and the previous two expansions, Curse of Osiris and Warmind.
Its release coincided with patch version 2.0 for Destiny 2, which made fundamental changes to the core functionality for all players to mark the start of 'Year Two' of the game's lifecycle. Through the development of Forsaken, Bungie sought to address criticisms from players and critics; many changes to the game were direct responses to this.
- 3Release
Gameplay[edit]
In comparison to the previous two expansions of Destiny 2, Forsaken features a 'full campaign', four new multiplayer Strike missions (one of which is a PS4-exclusive), four new Crucible maps (including one PS4-exclusive), and a new mode which combines elements of Player versus Environment (PvE) with Player versus Player (PvP). A new competitive Crucible mode was added, called 'Breakthrough'—two teams of four fight to attempt to capture a central point called a 'Breaker'; the first team that captures the Breaker can then hack the opposing team's vault, all while the opposing team defends their vault from being hacked.
The expansion introduces a new faction of enemies, the Scorn—undead Fallen that have become their own race. Scorn enemies do not take cover and have the most aggressive artificial intelligence in the game. In addition, a more liberal sense to mission layout and player choice has been taken, with the initial six Barons being able to be taken out in any order the player chooses. The Tangled Shore and the Dreaming City, both located in the Reef, serve as new playable environments in Forsaken; latter environment is accessible after completing the main campaign of the expansion and completing a post-campaign mission. At the Dreaming City's Blind Well, players can use special charges of Light to summon Scorn, Hive or Taken enemies for public battles, each ending with a boss. All participants in Blind Well battles receive rewards. The charges of Light correspond to three difficulty levels; an optional, yet highly difficult, fourth level can be triggered at the end of the third tier of difficulty. A new raid mission, 'Last Wish', was opened on September 14, 2018; unlike previous raids, there is no Prestige version. Bungie has claimed that the raid has more bosses than any previous raid (including from the original game); the first completion of the raid triggered a three-week curse cycle in the Dreaming City, opening up new activities and missions for players to participate in. A new weapon type, a bow and arrow, was also added in the expansion. The EXP level cap was raised to 50 and the Power level cap was raised to 600.[1][2]
Each of the three character classes feature three new supers for each of their subclasses, which are tied to a brand new third subclass branch. For Hunters, the new super for Gunslingers is 'Blade Barrage', focusing on throwing a volley of flaming knives; 'Spectral Blades' for Nightstalkers, allowing players to turn invisible and see through walls and attack with Void daggers; and 'Whirlwind Guard' for Arcstriders, which allows players to block and reflect projectiles by spinning their Arc Staff. For Warlocks, the new super for Voidwalkers is 'Nova Warp', allowing players to teleport around the battlefield and unleash a Void explosion; 'Chaos Reach' for Stormcallers, which unleashes a beam of Arc energy that can be turned off at anytime to conserve Super energy; and 'Well of Radiance' for Dawnblades, allowing players to create a healing and empowering aura for players to stand in. Finally, for Titans, the new super for Strikers is 'Thundercrash', allowing players to launch into the air and slam onto the ground; 'Burning Maul' for Sunbreakers, which players wield a large flaming hammer that can unleash flaming tornadoes; and 'Banner Shield' for Sentinels, allowing players to use their Sentinel Shield to unleash a protective barrier that players can also shoot their weapons through. Each new subclass branch, along with their new supers, can be unlocked by obtaining an item called a 'Seed of Light', in which three are available for each character; the first Seed of Light is obtainable through playing the campaign of Forsaken, while the other two can be obtained by playing through high-level, endgame activities.
The new mode that combines PvE and PvP is called Gambit, a best-of-three rounds mode featuring the Drifter as its non-player character (NPC). A 24-hour free trial of the mode was made available to all players on September 1, 2018, three days prior to the launch of Forsaken. In this mode, two teams of four players compete against each other by defeating PvE enemies. Enemies, when defeated, drop motes which players can pick up and deposit in a bank in the center of the arena. Depositing 5, 10, or 15 motes sends small, medium, or large enemy blockers, respectively, to the opposing team's arena and locks their bank; the opposing team must defeat the blockers in order to reactivate their bank. Every 25 motes deposited opens a portal where one team member can invade the other team's arena. Motes are permanently lost if a player is defeated by a PvE enemy or an invading member of the opposing team. After depositing 75 motes, a boss called a Primeval will spawn in the middle of the arena; if a team member is defeated by an invading member of the opposing team, the Primeval regains health. The first team that defeats their Primeval wins the round. Gambit also features a progressive-based ranking system similar to the Crucible's Valor and Glory ranks called 'Infamy'; however, each progression rank is separated into three tiers, with each rank requiring more Infamy points.[2]
Plot[edit]
Forsaken focuses on Prince Uldren Sov, who, along with his sister, Queen Mara Sov, were thought to have died at the onset of the Taken War three years prior. Uldren is in search of his lost sister, believing her to still be alive. The Guardian and Cayde-6 travel to the Reef, where they aid Petra Venj in securing a breakout from the Prison of Elders by an enemy called the Scorn, which are undead Fallen that have become their own separate race. However, during the assault, Petra discovers that someone else had released the prisoners and escaped (revealed in supplemental lore to be Variks, the Loyal). Cayde goes to find them, only to be attacked by the Scorn, have his Ghost destroyed by the Baron Pirrha (The Rifleman), and be severely wounded by fellow Baron Reksis Vahn (The Hangman). The Guardian and Petra attempt to rescue Cayde, but Uldren murders Cayde with his own handgun before fleeing; as Cayde's Ghost was destroyed, he is unable to be revived.
The Guardian takes Cayde's body back to the Tower, where Ikora Rey holds a funeral for the fallen Vanguard. Ikora wishes to pursue vengeance against Uldren, but Commander Zavala refuses to go to war in order to protect the Traveler and the Last City. Without the support of the remaining Vanguard and only a small lead from Ikora, the Guardian sets out alone to hunt down Uldren and avenge Cayde, tracking him, his Barons, and the Scorn to the Tangled Shore, a lawless wasteland in the Reef. After a confrontation with Fikrul (The Fanatic), The Guardian is contacted by Petra, who introduces them to The Spider, the leader of a Fallen crime syndicate, and establishes an alliance. With help from Spider and Petra, the Guardian sets out to eliminate the eight Scorn Barons, one by one. Meanwhile, Uldren, who was corrupted by the Darkness after the Battle of Saturn, is apparently guided by visions of Mara to free her, and takes a shard of the Traveler from the European Dead Zone.
The Guardian eliminates six of the eight Barons. They destroy Hiraks (The Mindbender) and his Hive throne world; stop Araskes (The Trickster) and her plan to sabotage engrams for the Tower; prevent Kaniks (The Mad Bomber) from blowing up the Tangled Shore; kill Yaviks (The Rider) and her gang; and then eliminate the aforementioned Reksis Vahn and Pirrha. Following the death of the sixth Baron, the Guardian is contacted by Petra, who informs them that Uldren is headed for the Awoken Watchtower in the Tangled Shore. After defeating the seventh Baron, Elykris (The Machinist), the Guardian, aided by Spider's crime syndicate and Petra, assaults the Awoken Watchtower and eliminates the eighth and final Baron, Fikrul (though through additional dialogue it is implied the Fanatic is immortal). The Guardian makes their way through the Taken-infested Watchtower, as well as the Ascendant Realm in search of Uldren, who offers the shard and his own Darkness to open a gateway to the Dreaming City, the Awoken homeland. Instead of Mara, however, Uldren is devoured by a grotesque Taken creature called the Voice of Riven. The Guardian slays the abomination, releasing a weakened Uldren. They retrieve Cayde's gun, and soon after, Petra arrives, with Uldren adamantly declaring that everything he did was for his sister. The Guardian and Petra then point their weapons at Uldren and the screen cuts to black, as gunshots are heard. The Guardian then returns to the Tower, their mission complete. Multiple characters either encourage or disapprove of the Guardian's actions, with The Drifter stating that they are 'just what he needs for Gambit', and Zavala forewarning of the consequences of their revenge.
With Uldren dead and Cayde avenged, the Guardian speaks to Petra and is presented with a broken Awoken talisman. They set out to repair it with Light and Dark energies, and after doing so, they meet her at the Awoken Watchtower again. The Guardian follows her into the Dreaming City, where Petra attempts to contact Mara Sov using an Awoken device known as the Oracle Engine. The Guardian and Petra repair the device and establish contact with the Queen, who has been in a mysterious realm of her own creation following her confrontation with Oryx. She reveals that Uldren's corruption was caused by Riven of a Thousand Voices, a powerful dragon-like creature called an Ahamkara that can grant wishes similar to a genie, and the last of her kind, who was voluntarily taken by Oryx during the Taken War. The Queen then opens the Dreaming City to Guardians in hopes of ending the Taken threat by killing Riven. A fireteam of Guardians assembled by Petra make their way through the Keep of Voices in the Dreaming City, freeing two Awoken Techeuns, Kalli, the Corrupted, and Shuro Chi, the Corrupted, from their Taken corruption. They advance further and kill Morgeth, the Spirekeeper, and unlock a maximum-security Awoken vault before facing Riven herself. After killing her, the Guardians take Riven's heart out of the keep to be purified by Shuro Chi and Kalli, unwittingly unleashing a Taken curse upon the Dreaming City in the process.
Following the Taken corruption of the Dreaming City caused by Riven's last wish, the Guardian continues to work with Petra against Scorn, Hive and Taken forces over the course of three weeks. On the third week of the curse, a fireteam of Guardians enter Eleusinia, the Throne World of Mara Sov, in order to end the curse. They fight their way through and find Dûl Incaru, the Eternal Return, a powerful Hive Wizard and daughter of Savathûn, a Hive god and sister to Oryx. The Guardians defeat Dûl Incaru and seemingly end the Taken curse. However, the curse reverts the Dreaming City to the state it was in after Riven was killed, indicating that the Dreaming City is caught in a time-loop.
Release[edit]
Forsaken is available as paid downloadable content (DLC) to owners of Destiny 2 and its two existing expansions, Curse of Osiris and Warmind, and is priced at US$40—double the price of the previous two expansions individually. Forsaken is also available as part of a new SKU of Destiny 2 known as the Destiny 2: Forsaken Legendary Collection, which features the game and all downloadable content up to and including Forsaken. A Digital Deluxe Edition is also available and includes extra DLC, such as a legendary set of armor. Per an ongoing exclusivity agreement with Sony Interactive Entertainment, certain content in Forsaken is exclusive to the PlayStation 4 platform until fall 2019. This content includes a Strike, a gear set for each class, a ship, and an Exotic weapon. Furthermore, players who purchase Forsaken receive an item that boosts one character to the minimum level needed to play Forsaken's content.[2][3]
Destiny 2 Forsaken Patch Download Free
Post-release content[edit]
Upon release of Forsaken, Bungie also released an Annual Pass that players can purchase either bundled with or separate from Forsaken. The Annual Pass includes three pieces of premium downloadable content, each filled with new activities, gear, lore, and a power increase within each new expansion. Season of the Forge released on December 4, 2018, followed by Season of the Drifter on March 5, 2019, and then Season of Opulence on June 4, 2019. Both Season of the Forge and Season of Opulence included a new raid.[4][5]
The 'Festival of the Lost' Halloween event returned and ran from October 16 to November 6, 2018, culminating in a 3-week murder mystery quest that rewarded players with a returning Destiny exotic, Thunderlord.[2] The holiday season-themed event 'The Dawning' also returned and lasted from December 11, 2018 to January 1, 2019, which saw the return of Eva Levante, an NPC from the original game who served as the main vendor for the event. The Valentine's Day-themed event 'Crimson Days' also returned and ran for one week from February 12 to 19, 2019. A new spring-themed event called 'The Revelry' ran from April 16 to May 6, 2019, with Eva Levante as the returning vendor for the event.[6][7] The yearly 'Moments of Triumph' event returned on July 9, 2019, and the Solstice of Heroes summer event will return on July 30, 2019, with Eva Levante once again returning as the main vendor for the event.[8]
References[edit]
- ^Makuch, Eddie (June 6, 2018). 'Destiny 2 Forsaken DLC Release Date, New Mode, Trailer, And More Details'. GameSpot. Retrieved June 8, 2018.
- ^ abcdReynolds, Matthew (September 14, 2018). 'Destiny 2 Forsaken walkthrough and guide to what's new in Year 2'. Eurogamer. Retrieved October 2, 2018.
- ^Pereira, Chris (June 12, 2018). 'E3 2018: New Destiny 2 Forsaken Trailer Shows Cayde-6 In Serious Trouble'. GameSpot. Retrieved June 14, 2018.
- ^McWhertor, Michael (June 5, 2018). 'Destiny 2 gets an Annual Pass, here's what's included'. Polygon. Retrieved October 2, 2018.
- ^Gurwin, Gabe (August 29, 2018). 'The 'Destiny 2: Forsaken' Annual Pass shows Bungie isn't messing around'. Digital Trends. Retrieved October 2, 2018.
- ^https://www.polygon.com/2019/2/28/18244778/destiny-2-season-drifter-release-date-quest-thorn-gambit-prime-reckoning
- ^https://www.vg247.com/2019/02/28/destiny-2-season-of-the-drifter-roadmap/
- ^https://www.bungie.net/en/Explore/Detail/News/47840
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Destiny_2:_Forsaken&oldid=907707072'
Although the Forsaken expansion doesn’t launch for another week, today is still a big day for Destiny 2 players. The 2.0 update is live for all players, bringing with it many of the changes promised with Forsaken.
As the name implies, Destiny 2’s 2.0 update is meant to make sweeping changes to Bungie’s game. Some of those changes we knew about ahead of time but others were kept secret until the patch notes went live after the extended maintenance and downtime. Oracle support patch download.
Check out the full Destiny Update 2.0 patch notes below:
Player Character
- Subclass screen updated in preparation for Forsaken
Weapons and Armor
Destiny 2 Forsaken Patch Download Full
- Orpheus Rig
- No longer grants Super energy on bloom and damage sharing
- Raised base Super amount that you receive from tethers to create a more consistent and less exponential experience
- Super energy given is scaled up when more powerful enemies are tethered
- When used with Moebius Quiver, grants additional tether shots
- Does not grant ability energy on tethering targets
advertising- Now grants 33% of your Super energy back if the target is killed by the shot
- No longer starts regeneration of health and shields
- Instead grants a larger health and shield bump at the beginning of dodge instead of at the end
- Enhanced radar resolution while crouching
- Extended duration of Illegally Modded Holster
- Skip grenade returns some energy when it damages an enemy
Warlock- The Stag
- Rift dropped from death now has standard rift duration
- Ability recharge bonus increased
- Increased duration of Abyssal Extractors
- Rapid kills extend the duration up to 20 seconds
- Increased Super energy gained from Nova Bomb kills
- Killing higher-ranked enemies now rewards more Super energy
advertising- Enhanced mobility
- After sprinting for a short time, your currently equipped weapon is automatically reloaded
- Tuned damage and duration per stack to be more consistent
Titan- Mk. 44 Stand Asides
- Overshield granted by sprinting appears faster
- Base cooldown reduction when Super is uncharged in addition to CDR when charged
- Grants allies an overshield for a short duration when passing through Ward of Dawn
- Increased energy gain from incoming damage
- While critically wounded, health is granted from kills
- Healing pulse is more effective
- Increased movement speed when wielding an SMG
- Tuned damage and duration per stack to be more consistent
advertising- Primary ammo weapons and Special ammo weapons may exist in either the Kinetic or Energy slot.
- Heavy ammo weapons can exist only in the Power slot.
- Ammo type and damage type are now fixed attributes of a specific weapon.
- Ammo distribution models updated entirely to support weapon slot changes.
- Energy weapons no longer deal bonus damage to active enemy Supers.
- Primary Ammo Weapons
- Hand Cannons
- Scout Rifles
- Auto Rifles
- Sidearms
- Submachine Guns
- Fusion Rifles
- Shotguns, Sniper Rifles
- Trace Rifles
- Single Shot Grenade Launchers
- Drum-Loaded Grenade Launchers
- Rocket launchers
- Linear Fusion Rifles
- Swords
- Baligant
- Shepherd's Watch
- Hawthorne's Field-Forged Shotgun
- Alone as a God
- Perfect Paradox
- The Frigid Jackal
- Silicon Neuroma
advertising- IKELOS_SR_v1.0.1
- IKELOS_SG_V1.0.1
- Tractor Cannon
- The Legend of Acrius
- D.A.R.C.I.
- Whisper of the Worm
- Increased precision damage output of Primary ammo weapons
- Increased in-air accuracy
- Decreased body shot damage in PvE
- Decreased Auto Rifle damage required to stagger enemies to compensate for reduced body damage
- Reduced damage output of Special ammo weapons
- Increased damage of Trace Rifles
- Trace Rifles now disintegrate defeated enemies
- Grenade Launchers:
- Increased damage and blast radius
- Increased damage
- Reduced time to charge and fire
- Reduced aim assist
- Increased ammo
- Increased damage mitigation when guarding
- Sleeper Simulant
- Fixed issue where charge time was not displayed properly on weapon
- Magazine size increased
- Reduced base damage
advertising- Bonus damage after breaking a shield increased on precision hit
- Still grants bonus damage on body shots
- No longer generates Special ammo on kill
- Repulsor Force's Weaken effect now also increases non void damage by 33%, but no longer stacks with other weaken effects. (Shadowshot,Hammer Strike, etc).
- Explosive Payload
- Reduced bonus damage output
- Increased time allotted between kills to earn bonus ammunition
- Decreased amount of time weapon must be stowed for perk to become available
- Reduced time required for perk to activate
- Reduced precision bonus
- Perk now resets after firing
- Damage bonus granted earlier in magazine
advertising- Now reloads your entire magazine
- Primary ammo is granted directly to magazine
- Heavy and Special ammo is transferred from reserves to magazine
- Increased inventory reserves
- Increased stow, ready, and reload speed when crouched
- Reduced time required for perk to activate when weapon is stowed.
- Increased falloff range (weapon does more damage at longer ranges)
- Grants ammo directly to the magazine; no longer pulls from reserves.
- Starting with 2.0.0.1 (9/4/2018), Year 1 mods can no longer be inserted into gear or weapons. You will no longer be able to insert any mods into Year 1 gear or change the elemental damage type come next week.
advertising- Fixed an issue where Rocket Launcher stability stat was not working as intended
- Fixed an issue where the Impact Casing perk on Grenade Launchers did not function
- Swords now have the ability to accept shaders
- Visual layout of perks has changed in subclass paths
- Increased base Guardian melee damage
- It now takes two melee hits to defeat an enemy Guardian in PvP
- Increased the base damage of Seismic Strike, Hammer Strike, and Shield Bash
- Adjusted active Super bonus damage resistance values
- Added a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
advertising- Axion Bolt
- Increased base damage
- Increased the amount of time it takes for the tracking strength to lower
- Increased base damage
- Increased base damage
- Increased base damage
- Re-tuned range and falloff ranges for the detonations for more reliable damage
- Increased base damage
- Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
- Magnetic Grenade now detonates a second time only if it's attached to a target
- The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
- Increased impact damage of each Skip Drone impact for a higher total potential damage
advertising- Increased the damage of initial Void Wall wave
- General
- Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc.
- Practice Makes Perfect perk now grants Super energy on throwing knife kills
- Increased the duration of all versions of Golden Gun
- Once activated, the Shadowshot tether will find enemy targets more reliably within its search radius
- General
- Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
- With Terminal Velocity enabled, the opening Fists of Havoc slam no longer leaves a lingering damage area
- Lowered the health threshold for triggering Knockout so that it triggers sooner, to keep up with the PvP lethality changes
- Increased the lunge range of the Fists of Havoc melee attack
advertising- Sol Invictus will now trigger on burn kills
- Increased Ward of Dawn health significantly
- Increased the amount of health provided by the Ward of Dawn overshield
- Sentinel Shield Super
- Increased Shield Throw projectile speed
- Shield Throw no longer loses damage after bouncing or ricocheting off targets
- Faster attack animations for grounded melee attacks
- Increased Sentinel Super damage in PvE
- General
- Increased Healing Rift effectiveness
- Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
- Increased the PvP damage of Stormtrance
- Increased Arc Soul’s projectile speed
- Increased Dawnblade projectile speed and base tracking strength
- Significantly reduced the length of time that Blink disables your radar and HUD
- Chaos Accelerant no longer costs Super energy to use
- Increased the damage bonus granted by Chaos Accelerant for each Voidwalker grenade
PvE
- Year 1 meditations have been retired and replaced with a Heroic Story playlist
- These will share modifiers with Heroic adventures and strikes
- Forsaken campaign missions will be featured at 500 Power, while Year 1 campaign missions will be featured at 200 Power
- Wanted escapees from the Prison of Elders now roam the open world
- They will not drop rewards until September 4, 2018
- Example: EDZ Lost Sectors are now 240 Power
- Replayable adventures have been removed from destination vendors
- Heroic adventures have been added to all destinations
- Destinations without Heroic adventures before Forsaken will have them available during their Flashpoint weeks
- A random Heroic adventure will be available each day
- Mercury and Mars Heroic adventures are unchanged
- Heroic adventures will share similar modifiers with daily Heroics and strikes
- Vanguard Strikes
- Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist:
- Legacy
- Strikes playlist matches the legacy playlist that is currently available in Year 1
- Recommended Power 200
- Will have modifiers
- Strike playlist has three difficulties to select from:
- Recommended Power 300 (not available when your level is 40 Power higher)
- Recommended Power 400 (not available when your level is 40 Power higher)
- Recommended Power 500 (always available)
- Retired Prestige difficulty
- Increased base difficulty for Nightfall activities
- Players can choose one of three Nightfall strikes each week
- Players may select only the strikes for which they own the appropriate expansions
- Legacy players will still be able to enable modifiers via the Challenge Card, but scoring will be disabled in the 270 Power Nightfall
- Escapees from the Prison of Elders now appear in strikes, Lost Sectors, and public areas
Crucible
- New ammo model for maps to accommodate weapon slots
Items & Economy
- Collections (emblems and Exotics) that are found in the vault will be unavailable during the week of August 28–September 4, but they will return with 2.0.0.1 in the upcoming Collections tab
- Exotics will now always drop at or above your Guardian’s Power level
- Year 1 challenges will no longer grant destination materials or tokens
- Destination materials can be earned via bounties, available from their respective destination vendors
- Anything that previously granted destination tokens or Rare materials will grant Common destination materials moving forward
- Destination tokens and Rare destination materials are no longer granted, but they can still be redeemed for reputation if you have them in your inventory
- His will is not his own
- No longer displays a vendor icon on destination maps
- No longer tied to Flashpoints
- Fated Engrams grant only pre-Forsaken Exotics
- Increased vault size to 500 slots
- Players can now dismantle shaders in stacks of five in Master Rahool’s vendor screen
- Cayde-6 has left the Tower to investigate disturbances in the Reef
- Removed Treasure Maps and Scout Reports
Technical
- Added Korean language support to consoles
- Updated title screen to reflect Forsaken launch
- Challenges
- The Year 1 challenge system has been removed and converted into bounties, which will be available through their respective destination and activity vendors on September 4
- Bounties are displayed in the Pursuits bucket of the inventory screen
- In Year 2 (Forsaken), “challenges” now refer to the bonuses that grant rewards on a daily or weekly basis
- These can be seen in the Director via new indicators on a playlist or destination when available
- The milestone tray will now be limited to showing specific quests and quest steps
- One-time completion objectives, such as campaign missions, subclass missions, and strikes introductions will remain as milestones
- Players who do not have any active milestones will not see a milestones blade being displayed
- These challenges will continue to grant powerful rewards
- Previous weekly and daily milestones, such as strike completion and Crucible, will now appear as weekly or daily challenges on their associated playlists
- The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
- Flashpoint progress has been expanded to include Lost Sectors and Heroic adventures
- Exotic quests are now displayed in the Inventory tab under the Pursuits bucket
- They can be recovered at the quests’ associated vendor if abandoned
- Exotic quests now correctly use Exotic coloring in the UI
- Icons for Exotic quests are now appropriately represented with Exotic rarity
- World quests are now displayed in the Inventory tab under the Pursuits bucket
- Presell is in the Reef location
- The “Leviathan” raid and raid lairs have been moved to Nessus
- Weapon slots
- Weapon tooltips now display ammo types
- White ammo icon – “Primary”
- Green ammo icon – “Special”
- Purple ammo icon – “Heavy”
- The path name is now being displayed along the bottom of the character art
- Collections are not available until September 4
- Triumphs are not available until September 4
- Perks are displayed by name only on tooltips for Ghost Shells, weapons, and armor
- Exotic perks will display a short description
Of course, the biggest change for Destiny 2 is the new weapon slot system. Instead of the kinetic, elemental, and power weapon arrangement that relegated specific weapons to specific slots, this new system frees things up a bit. Now, players can equip certain sniper rifles or shotguns in their kinetic slot, and non-kinetic versions will move to the elemental/secondary slot like in Destiny 1. It’s a system that works within the confines of Destiny 2 but also should feel more like Destiny 1 in that players can carry two high damage weapons.Paired with that, Bungie has also adjusted damage numbers for numerous weapon archetypes within Destiny 2 in an effort to lower the time to kill in PvP and shift the meta in new directions. Three tap hand cannons (hand cannons that can kill a Guardian with three headshots) are back, but that is only the beginning.This update also paves the way for the new mod system coming with Forsaken next week. Right now, mods are simply inactive, but eventually new mods will come in and take their place. These mods will force players to make specific choices about their armor/build and designate certain weapons for unique tasks.Truly, the update is so large that it’s impossible to cover everything. From more vault slots to improvements to exotic armor, this is the update that active players have been waiting for. Perhaps the biggest change that seems insignificant but which actually make a huge difference is the ability to delete shaders in bulk (stacks of 5). Even with the vault space increase, players are going to be collecting a lot more gear now that random perk rolls are coming back.And best of all, everything included with the update is free for all Destiny 2 players – no Forsaken purchase necessary. Every change included in the update will be available for every player.Destiny 2: Forsaken launches September 4, 2018 for PC, PS4, and Xbox One.GameStop and Game Informer Hit with Serious LayoffsadvertisingLeave A Comment
- Weapon tooltips now display ammo types
- The Flashpoint milestone will now appear as a challenge visible on its respective destination vendor
- The milestone tray will now be limited to showing specific quests and quest steps
- Strike playlist has three difficulties to select from:
- Legacy
- Heroic Strike playlists have been retired for all players and replaced with a single content-appropriate playlist: